Computer Science 482: Human–Computer Interaction
Study Guide: Unit 7
Groupware, Ubiquitous Computing, Virtual and Augmented Reality, Hypertext and Multimedia
Unit 7 introduces several interactive application areas that go beyond a single user with a desk-based computer. Section 1 introduces the design of groupware interfaces. Section 2 introduces ubiquitous computing. Section 3 looks at virtual reality and augmented reality. Section 4 discusses interface issues for the web designer.
Section 1: Groupware and Computer-supported Collaborative Work
In this section you learn how computer systems support group communication and activities.
Learning Objective 1
Describe the scope of computer-supported collaborative work and groupware.
Required Reading
- Read page 664 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question. Answer it in 100 words or less.
- How is CSCW related to HCI? (pp. 663 to 664 of HCI)
Learning Objective 2
Discuss the types of groupware communication.
Required Reading
- Read pages 664 to 667 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are three types of groupware classified by function? (p. 667 of HCI)
Learning Objective 3
Outline the basic functions of computer-mediated communication.
Required Reading
- Read pages 667 to 678 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What differentiates CMC from CSCW? (p. 667 of HCI)
Learning Objective 4
Describe meeting and decision support systems.
Required Reading
- Read pages 679 to 684 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are three types of meeting and decision support tools? (p. 679 of HCI)
Learning Objective 5
Discuss systems for sharing applications.
Required Reading
- Read pages 685 to 691 of HCI.
Exercise
You may want to use the Online Workspace to answer the following questions:
- What is co-authoring? (p. 688 of HCI)
- What is the difference between co-authoring and shared editing? (open question)
Learning Objective 6
Outline frameworks for describing groupware.
Required Reading
- Read pages 691 to 702 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- How can groupware tools be differentiated by granularity of sharing? (pp. 695 to 696 of HCI)
Learning Objective 7
Outline the principles, methods, and tools for developing and implementing synchronous groupware.
Required Reading
- Read pages 702 to 712 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are five ways of testing robustness? (p. 712 of HCI)
Learning Objective 8
Provide a summary of groupware categories and issues.
Required Reading
- Read page 713 of HCI.
Review Exercise
You may want to use the Online Workspace to answer the following questions:
- Do exercises 19.1 and 19.2 on page 714 of HCI.
Section 2: Ubiquitous Computing
In this section you explore the theme of ubiquitous computing.
Learning Objective 1
Define ubiquitous computing.
Required Reading
- Read pages 717 to 724 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What does implicit input mean? (pp. 718 to 719 of HCI)
Learning Objective 2
Discuss application themes for ubicomp.
Required Reading
- Read pages 724 to 729 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are the main questions that need to be answered for context awareness to function effectively? (pp. 725 to 726 of HCI)
Learning Objective 3
Discuss interaction theories associated with ubicomp.
Required Reading
- Read pages 729 to 731 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are the three main theories that focus on the “in the world” nature of knowledge? (pp. 729 to 731 of HCI)
Learning Objective 4
Summarize the evaluation challenges in ubicomp.
Required Reading
- Read pages 731 to 733 of HCI.
Review Exercise
- Do exercise 20.1 on page 746 of HCI.
Section 3: Virtual Reality and Augmented Reality
In this section you explore the meanings, applications, and user interfaces of virtual and augmented reality.
Learning Objective 1
Discuss the varieties of virtual reality (VR).
Required Reading
- Read pages 733 to 738 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What is an augmented reality (AR) interface?
Learning Objective 2
Discuss data visualization and its benefits.
Required Reading
- Read pages 738 to 745 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What is the Camtree? (p. 742 of HCI)
Learning Objective 3
Provide a summary of virtual and augmented reality.
Required Reading
- Read pages 745 to 746 of HCI.
Review Exercise
You may want to use the Online Workspace to answer the following questions:
- Do exercises 20.2 and 20.3 on page 746 of HCI.
Section 4: Hypertext, Multimedia, and the World Wide Web
In this section you investigate human–computer interfaces for hypertext, multimedia, and the World Wide Web (WWW).
Learning Objective 1
Provide a quick overview of hypertext and multimedia advances.
Required Reading
- Read page 749 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What is a distinguishing feature of the WWW? (p. 749 of HCI)
Learning Objective 2
Describe hypermedia, rich content, and delivery technology.
Required Reading
- Read pages 749 to 761 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- Briefly describe the various types of rich content. (pp. 751 to 755 of HCI)
Learning Objective 3
Discuss hypertext navigation and issues.
Required Reading
- Read pages 761 to 767 of HCI.
Exercise
You may want to use the Online Workspace to answer the following questions:
- What are two problems with hypertext? (p. 761 of HCI)
- What are some ways to make website navigation easier? (open question)
Learning Objective 4
Discuss web technology and network issues.
Required Reading
- Read pages 768 to 771 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- From the point of view of web usability, what is the argument against long page layout? (p. 770 of HCI)
Learning Objective 5
Discuss static web content.
Required Reading
- Read pages 771 to 778 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are the challenges of delivering movies and sound over the Internet? (p. 777 of HCI)
Learning Objective 6
Discuss dynamic web content.
Required Reading
- Read pages 778 to 787 of HCI.
Exercise
You may want to use the Online Workspace to answer the following question:
- What are the three questions important to end users of dynamic web content? (p. 779 of HCI)
Learning Objective 7
Provide a summary of hypermedia design issues.
Required Reading
- Read pages 787 to 788 of HCI.
Review Exercise
You may want to use the Online Workspace to answer the following questions:
- Do exercises 21.1 and 21.3 on page 788 of HCI.