import javafx.scene.paint.Color; import javafx.scene.canvas.GraphicsContext; /** * A simple class that holds the size, color, and location of a colored disk, * with a method for drawing the circle in a graphics context. The circle * is drawn as a filled oval, with a black outline. */ public class CircleInfo { public int radius; // The radius of the circle. public int x,y; // The location of the center of the circle. public Color color; // The color of the circle. /** * Create a CircleInfo with a given location and radius and with a * randomly selected, semi-transparent color. * @param centerX The x coordinate of the center. * @param centerY The y coordinate of the center. * @param rad The radius of the circle. */ public CircleInfo( int centerX, int centerY, int rad ) { x = centerX; y = centerY; radius = rad; double red = Math.random(); double green = Math.random(); double blue = Math.random(); color = new Color(red,green,blue, 0.4); } /** * Draw the disk in graphics context g, with a black outline. */ public void draw( GraphicsContext g ) { g.setFill( color ); g.fillOval( x - radius, y - radius, 2*radius, 2*radius ); g.setStroke( Color.BLACK ); g.strokeOval( x - radius, y - radius, 2*radius, 2*radius ); } }