package netgame.common; import java.io.Serializable; /** * The Hub sends a StatusMessage to all connected clients when * a player connects or disconnects. When a player connects, * that player receives the status message caused by their * connecting. When a player disconnects, that player does * not receive a copy of the status message that is sent. * StatusMessages are from internal use in the netgame.common * package and users of this package do not have to deal with * them. This package private class is only used internally * in the netgame.common package. Users of the package will * not see these messages; instead, the Client's playerConnected() * or playerDisconnected() method will be called. */ final class StatusMessage implements Serializable { /** * The ID number of the player who has connected or disconnected. */ public final int playerID; /** * True if the player has just connected; false if the player * has just disconnected. */ public final boolean connecting; /** * The list of players after the change has been made. */ public final int[] players; public StatusMessage(int playerID, boolean connecting, int[] players) { this.playerID = playerID; this.connecting = connecting; this.players = players; } }